Again, the ladder offers incentives and the means for people to take their first steps into the Limited scene. On the Limited side, we have a similar situation, although shifted a bit. And the ladder – which I’ll discuss more later – offers a great set of incentives for people to enter the scene. There’s just a nebulous area in the middle, a place for people to grow from ‘playing the ladder’ to ‘competing for the Cosmic Crown Showdown’, where there’s no real substance. The big tournaments we see make a great end-game, as it were, for the best Constructed players to keep interested. They’ve released new cards at a good pace, they’ve introduced new mechanics regularly, and they’ve maintained the Constructed tournament scene in a healthy way to ensure there are goals for the upper echelon of players to strive towards. That being said, things aren’t perfect and they’ll have to make a few overall changes if they really want to push Hex into e-sports territory. The two things that I see as being big areas for improvement: Constructed lacks a middle tier of competition and Limited gameplay lacks something to strive for. I’m going to be blunt… as a competitive game, Hex is still as good as previously. I’ll be referencing my previous review a bit, since while a lot has changed, some things remain the same. But let’s take a step back and look at the game’s various facets and how they stand now. Quite frankly, I am spending more time on the game than I ever thought I would. If you’re unsure what the terminology means, I recommend looking here as the definitions are fairly good. This review will utilize some TCG jargon without explanation. So, given all of the above… how does the game look now? They have expanded their free to play offering, revamped the difficulty curve, and significantly enhanced the reward structure. They have revamped their tournament structure, taking strong advantage of the digital framework they’ve built to explore new territory. They have released a plethora of new cards, and are on the verge of releasing another set as we speak. My initial review cautioned people to not get suckered in by their promises as the game’s non-standard elements were still very much lacking, while offering strong praise for the game’s competitive elements – the more traditional things that make a ‘TCG’ run.Īlmost a year has passed since then, and Hex Entertainment has been busy. I rarely do these sorts of review updates… but sometimes it proves necessary. Early last year, I wrote a review for a digital card game who had just made their official ‘release’ called Hex.
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